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blister 1 hours ago [-]
I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.
But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.
scumdude 1 hours ago [-]
Tell me about it. I made a joke about the store selling 'Complexity Bad' onesies, and he started selling them later that day.
HTMX's whole vibe is amazing. It's good tech, kept simple, useful in gobs of situations, but doesn't take itself too seriously. I've used it in professional and side projects since intercooler.js, and still love it. Here's a crazy unicorn-laser-eyes mug[0] that evokes the vibes of NROL-39[1]. I adore it.
I was against it for ages but having have claude use it in a simple project and being frankly sick/bored of React, it seems nice.
Incipient 1 hours ago [-]
I personally find react overly engineered for my projects - vuejs (+quasar on top) is just great. Granted a little boring perhaps, but it just works, behaves as you'd expect, and doing anything just isn't that difficult.
bel8 20 minutes ago [-]
Quasar is amazing. But I dislike their Material design components. Would be perfect otherwise.
throw2ih020 52 minutes ago [-]
HTMX is awesome. I've replaced several OSS web apps on my home server with HTMX + Go + PostgreSQL replacements. The results are lightweight, responsive, work great on desktop and mobile alike, all with the absolute minimum complexity required. The codebases are easy to understand and modify, and so far I'm going months between updates (mostly just minor bugfixes for my applications). I fully expec my mature apps will go years if not decades between required upgrades.
nicpottier 39 minutes ago [-]
Are any of these open source? I've gone down the go/htmx/pg path lightly a few times and I haven't loved the feel of it, but maybe I'm doing it wrong. I think just server side templating just starts feeling icky in go so maybe I'm just missing a good pattern or library.
nasretdinov 8 minutes ago [-]
<please don't take this too seriously>
That's great but I believe it's still over-engineered. Unless it's a web site that can tolerate no downtime at all during schema updates, SQLite in WAL2 mode is more than enough. Moreover, in Postgres version upgrades can't be done without significant downtime (or setting up replication and performing a complex dance), so even that isn't so cut and dry.
</ ... >
0gs 5 minutes ago [-]
htmx is so great. i feel like every week i discover some lovely way it helps things run more smoothly
factorialboy 30 minutes ago [-]
Is it true that the person who authored the "Grug-brained developer" essay also created HTMX?
homarp 7 minutes ago [-]
he wrote the Lulu book
felixrieseberg 12 minutes ago [-]
This is beautiful, the title alone gave me a good chuckle.
recursivedoubts 2 hours ago [-]
hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)
it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)
if you beat him it unlocks the source code for htmx 4.0
game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game
Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)
mitjam 5 minutes ago [-]
Amazing, can’t wait to see the first unboxing / let’s play / review videos.
superdisk 8 minutes ago [-]
Did you use the built in GB studio sound engine? If so that's my code :) Always enjoyable when it pops up in places like this. Looks like a fun project.
iamwil 1 hours ago [-]
Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?
sroerick 58 minutes ago [-]
It's a real cartridge
There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet
recursivedoubts 56 minutes ago [-]
yep, you'd need to transcribe it
asploder 57 minutes ago [-]
This is too funny, how could I not?
Klonoar 1 hours ago [-]
How much did this cost to make/produce?
sroerick 55 minutes ago [-]
Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do
scumdude 1 hours ago [-]
Wait - you guys got paid?
inigyou 41 minutes ago [-]
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Your client does not have permission to get URL /en-cad/products/htmx-4-the-game from this server.
But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.
https://x.com/scumitchell/status/1886825775560528069?s=20
[0]: https://swag.htmx.org/collections/octohorse
[1]: https://en.wikipedia.org/wiki/USA-247
That's great but I believe it's still over-engineered. Unless it's a web site that can tolerate no downtime at all during schema updates, SQLite in WAL2 mode is more than enough. Moreover, in Postgres version upgrades can't be done without significant downtime (or setting up replication and performing a complex dance), so even that isn't so cut and dry.
</ ... >
it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)
if you beat him it unlocks the source code for htmx 4.0
game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game
carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems
Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)
There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet
Your client does not have permission to get URL /en-cad/products/htmx-4-the-game from this server.